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STYLISED CHINESE COURTYARD (SIHEYUAN)

High Resolution Shots Captured With Unreal Engine 4

For this project, I developed on a stylised Chinese courtyard to tackle a couple of my weaknesses which was stylised modelling, Chinese architecture and a workflow consisting of Zbrush & 3D Coat. I was to also work on a couple of other things like organic modeling and basic wind simulation.

Stylised Chinese Courtyard: Welcome

PRESENTATION SHEETS

The section below talks about areas of my development, functions and features that I utilised throughout this project.

Stylised Chinese Courtyard: Text
Stylised Chinese Courtyard: Pro Gallery

RETOPOLOGY PROCESS

Retopology was a consistent theme during this project. Most assets were made with Zbrush and decimated afterwards. This leaves a lower poly mesh but with terrible topology. Using 3D Coat allowed me to fix this up while preserving the details sculpted in Zbrush.

Stylised Chinese Courtyard: Text
Stylised Chinese Courtyard: Pro Gallery

ENVIRONMENTAL RENDERS

The section below showcases several images rendered at 4K within Unreal Engine 4.

Stylised Chinese Courtyard: Text
Stylised Chinese Courtyard: Pro Gallery
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