STYLISED CHINESE COURTYARD (SIHEYUAN)
High Resolution Shots Captured With Unreal Engine 4
For this project, I developed on a stylised Chinese courtyard to tackle a couple of my weaknesses which was stylised modelling, Chinese architecture and a workflow consisting of Zbrush & 3D Coat. I was to also work on a couple of other things like organic modeling and basic wind simulation.
PRESENTATION SHEETS
The section below talks about areas of my development, functions and features that I utilised throughout this project.
RETOPOLOGY PROCESS
Retopology was a consistent theme during this project. Most assets were made with Zbrush and decimated afterwards. This leaves a lower poly mesh but with terrible topology. Using 3D Coat allowed me to fix this up while preserving the details sculpted in Zbrush.
ENVIRONMENTAL RENDERS
The section below showcases several images rendered at 4K within Unreal Engine 4.