BLACK EYE GALAXY
Rendered With Unreal Engine 4
Edited With Adobe Premiere Pro
During this project I had to work very closely with Daniel Mckenzie who is a Level Designer and original creator of Black Eye Galaxy. Daniel wanted me to create an Environment that would suit the needs for his First person shooter and transform his blockout into a landscape consisting of many sub areas. This project required me to build with a sufficient modular kit (s) while also providing a range of props that kept and applied with the levels Thematic Cohesion. There were many challenges since this was all about ensuring that this level represented the idea Daniel had but also keeping player space and interactivity in mind. I had the opportunity to work with another Prop Artist (Jeda) who assisted in creating some small props and bounce ideas with many other artists & designers. This was a great project for me to work on and I appreciate all the skills learnt alongside it.
PRESENTATION SHEETS
The section below talks about areas of my development, functions and features that I utilised throughout this project.
ENVIRONMENTAL RENDERS
The section below showcases several images rendered at 4K within Unreal Engine 4.
PROP SHOWCASE
The section below showcases several of my favourite or most important props throughout the environment rendered at 4K within Marmoset Toolbag 3.
MATERIAL SHOWCASE
The section below shows some Substance Designer Materials created for the project. Mainly the landscape.
PLAYER POV
In-Game Shot of Player Perspective