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BLACK EYE GALAXY

Rendered With Unreal Engine 4
Edited With Adobe Premiere Pro

During this project I had to work very closely with Daniel Mckenzie who is a Level Designer and original creator of Black Eye Galaxy. Daniel wanted me to create an Environment that would suit the needs for his First person shooter and transform his blockout into a landscape consisting of many sub areas. This project required me to build with a sufficient modular kit (s) while also providing a range of props that kept and applied with the levels Thematic Cohesion. There were many challenges since this was all about ensuring that this level represented the idea Daniel had but also keeping player space and interactivity in mind. I had the opportunity to work with another Prop Artist (Jeda) who assisted in creating some small props and bounce ideas with many other artists & designers. This was a great project for me to work on and I appreciate all the skills learnt alongside it.

Black Eye Galaxy: Welcome

PRESENTATION SHEETS

The section below talks about areas of my development, functions and features that I utilised throughout this project.

Black Eye Galaxy: Text
Black Eye Galaxy: Pro Gallery

ENVIRONMENTAL RENDERS

The section below showcases several images rendered at 4K within Unreal Engine 4.

Black Eye Galaxy: Text
Black Eye Galaxy: Pro Gallery

PROP SHOWCASE

The section below showcases several of my favourite or most important props throughout the environment rendered at 4K within Marmoset Toolbag 3.

Black Eye Galaxy: Text
Black Eye Galaxy: Pro Gallery

MATERIAL SHOWCASE

The section below shows some Substance Designer Materials created for the project. Mainly the landscape.

Black Eye Galaxy: Text
Black Eye Galaxy: Work
Gun_Preview.png

PLAYER POV

In-Game Shot of Player Perspective

Black Eye Galaxy: Image
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